![]() ![]() If you run out of blood your vampire army will begin to starve and die. Holding and capturing regions gives access to the populace as your own drainable cattle. In campaign you move round an overmap, claiming regions and subjugating the villagers. You need to place certain cards over buildings you find on the world map and units will appear after another bit of unnecessary UI. So I try again, only this time finding out that actually you can recruit units, only you are told you cannot. This means that you need to complete the mission without losing any units, only it becomes pretty obvious very quickly that the difficulty is actually quite high and you can’t hope to do this. The very first campaign mission seems fundamentally flawed, giving you strict parameters such as no recruiting and no levelling up your general. The Dracul, Nosfernus and Moroia are the three vampire factions and the campaign follows each for four missions or so, drip-feeding you all the different mechanics that you just learnt in the tutorial and then had to forget about for hours. It drained the lifeblood out of me before I’d hardly started.Ī Vampire army doesn’t really run on its stomach, it runs on blood.īeyond the story of warring factions and a human rebellion, you’ve seen everything the narrative of IRVW has to offer in many other games. Overall it’s a UI that is pretty unforgiving and unintuitive. My favourite was discovering at the end of the tutorial that I couldn’t even use these menus to equip a helmet, I needed to place a helmet card over the top of my unit on the world map and actually play the card. Then there’s a card deck hidden at the bottom of the screen, and some way of selecting different units, and its all handled under the shoulder buttons, but only once you’re in the right menu. ![]() For example the action button is necessary to do things like claiming land and healing units, but its hidden in tiny type at the bottom of a screen overflowing with information. The tutorial doesn’t really didn’t tell you how to actually perform most of the tasks it gives you.īeyond the tutorial you will find plenty of very necessary commands hidden away under other menus or in the Y menu, or by pressing another button over units you’ve already selected. ![]() The type is too small, every direction on the d-pad brings up another section of crammed information you can’t really control until you’ve learned more and spent dozens of hours with the game. It does not take long before you are being asked to perform actions and not told what buttons to press, or where on the massively cluttered screen the info you need is placed. Good then that there is a tutorial section, just not a very good one. In a game like this the UI is probably the most important thing. ![]() So is it bloody good, or will it drain the lifeblood right out of you? Let’s take a look. IRVW is both an empire-style war sim where you claim regions and exercise control over your blood-bags (sorry subjects), and a grid-based tactical combat game, where you will face off against both human rebels and other vampire factions. It’s not enough to rule and suck blood and live in debauchery and decadence, no, we must also wage war as well. Such is the setting of Immortal Realms: Vampire Wars, a game with a terribly generic title (one that had me questioning if it was part of another franchise). They are also inherently overlords to the human cattle, and so rebellion always ferments in a vampire-ruled world. One of those would have to be the lust for battle and war, and the incapability of just existing in some kind of peace with each other. So, if vampires existed, and if they had mostly come from human stock, then chances are they would have all the same failings, vices and foibles as humans. It’s your will to play that’s being drained. A turn-based tactical battler and empire sim, Immortal Realms Vampire Wars pits vampires against humans, in a slow and dull war of attrition. ![]()
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